BraveNewGlobe

Brave New Globe — Dungeon Loot Tiers (running doc)

Living tracker for combat/boss-dungeon loot.

LootJS (kubejs/server_scripts/wda_dungeon_loot.js) injects five additive pools into combat/boss dungeon chest tables only: dungeons_arise, cataclysm, block_factorys_bosses (Bosses’Rise), aquamirae. Vanilla, villages, Towns&Towers, and CTOV are untouched. Each pool rolls once; the empty weight is the miss chance (weights sum to 100).

Routing is by chest-id keyword, not dungeon size:

Pool When Hit rate
FILLER no treasure keyword ~28%
TREASURE treasure / vault / ominous / elite / enchants / rare / top, plus the exceptions below ~35%
TREASURE_GEAR same chests as TREASURE; enchantWithLevels(5–15) ~15%
JACKPOT flagship/boss premium chests (stacks on TREASURE + TREASURE_GEAR) ~38%
JACKPOT_RUNIC same chests as JACKPOT; enchantWithLevels(10–25) ~15%

Flagship ids: WDA infested_temple / keep_kayra / kisegi_sanctuary treasure|vault|ominous|top; Cataclysm acropolis / frosted_prison / desert _treasure; Bosses’Rise underworld_arena_vault and dragon_tower.

Routing exceptions (0.9.17): Aquamirae ship_1 / ship_2 / frozen_chest and Bosses’Rise dragon_tower have no treasure-keyword in their ids, so they used to miss TREASURE. Exact-name alternations now add them to TREASURE + TREASURE_GEAR. NOTREASURE is unchanged, so those chests still also roll FILLER. dragon_tower already had JACKPOT via FLAGSHIP — it now gets the full stack.

Simply Swords (0.9.17): LootJS injects material-tier weapon types into these combat-dungeon tables (the native injector is still on globally — enableLootDrops=true, *:chests/* — but it does not reliably reach WDA-scope chests). Named / lore Uniques (Mjolnir, Stormbringer, The Devourer, Livyatan, Frostfall, …) stay out — they skip the mod’s Runic Tablet awakening minigame. The 0.9.15 denylist still holds (uniqueLootTableWeight=0 + pity 100000 + empty lootable_uniques in bigglobe_simplyswords_nouniques.zip). Remnants stay off. Native runicLootTableWeight=0 still applies to the native injector; curated Runic weapons drop only via JACKPOT_RUNIC. The Runic Tablet left TREASURE_GEAR in 0.9.17 (tabletHardPity=400 is still a native far backstop). Do not fold Uniques into this menu.

Status: v4 wired (0.9.17) — curated subset in What’s wired below. The Common/Uncommon/Rare/Epic lists are the survey catalog (all content-mod en_us.json scanned; ids jar-verified unless marked ⚠), not what actually drops. Create: Metallurgy + andesite/zinc are catalog-only (dropped from the wired pools in 0.9.15). One bad id aborts the entire LootJS script (every combat-dungeon chest silently vanilla) — jar-verify before adding. Families collapsed with a note (e.g. “16 dye colors”); every distinct loot-worthy item is represented.

Excluded everywhere: crafting intermediates (nuggets/casts/incomplete_*/unbored_*/dusts/molten buckets/raw ores), creative-only items, spawn eggs, and pure decor. Per-mod full id dumps live in the survey transcripts.

Mods that add no unique loot: WDA, Towns&Towers, CTOV, Fragmentum, Biolith, Better High Seas, Re-Animal (foods are used as filler), Bountiful (bounty-board mechanic only), Numismatics Calculator (client), Realistic Farmland, Food Spoilage, Betterdays, Copycats, Strut Your Stuff. Dropped as inert (no recipe uses them in Create 6.0.10): refined_radiance, shadow_steel, chromatic_compound.


🟩 COMMON — filler / scatter widely

🟦 UNCOMMON — solid mid finds

🟧 RARE — dungeon-key gear

🟥 EPIC — jackpot / boss-tier


What’s wired (0.9.17)

Halved Numismatics ladder. No endgame armor (ingots only). Guns are ammo-gated. Sun = 1% capstone. aquamirae:oxygen_tank was removed (invalid id aborted the whole script). Cruise missile needs Create: Warnautics 1.0.8. Loot tables unchanged in 0.9.19. pack.toml is 0.9.19 / 158 mods.

13 of 15 Simply Swords types on the material ladder (katana, sai, rapier, cutlass, spear, longsword, halberd, claymore, glaive, warglaive, greataxe, greathammer, twinblade). Omitted from that ladder: chakram, scythe (scythe is Runic-only).

FILLER (~28% — non-treasure combat-dungeon chests)

Spur [2–6], Bevel [1–3], Supplementaries rope, cast-iron / nickel / lead ingots, revolver rounds, beef stew, Re:Animal cooked ostrich/crocodile, beer, torchberries, spelunking rope, MDT splint, Aether blueberries, Hybrid Aquatic pearl, Power Grid capacitor, Born in Chaos monster flesh, paper cartridge, Simply Swords iron × 13 types (unenchanted).

TREASURE (~35% — treasure-class chests + Aquamirae ship/frozen + Bosses’Rise dragon_tower)

Sprocket [2–6], Cog [1–3], brass / rose quartz / precision mechanism / electron tube, copronickel / steel / black steel, experience nugget, experience cake, hallowed gem / platinum chunk, ironwood / dark metal, wither-resistance elixir, flintlock, shotgun rounds, scope, small/medium bombs, quiver, golden feather, Aquamirae echo compass, MDT syringe, Simply Swords gold × 13 types (unenchanted).

TREASURE_GEAR (~15% — same chests, enchant 5–15)

Enchanted book, Hybrid Aquatic diving pieces + coral blade, Aquamirae salvager helmet + shatterblade, platinum-infused hatchet, Aether iron ring/pendant, revolver, shotgun, Simply Swords diamond × 13 types + netherite × 7 (katana, warglaive, glaive, claymore, greataxe, halberd, twinblade). Runic Tablet is no longer in this pool.

JACKPOT (~38% — flagship/boss chests)

Ignitium / witherite / enderite / cursium / ancient metal, voidmetal ingot + upgrade, inconel, Crown [1–2], Sun (1%), netherite backtank, precision mechanism, experience bucket, super-experience nugget, Reliable Backpacks backpack, Dragons Plus blaze-upgrade template, gatling / blazegun / ballistazooka + gatling rounds, large bomb, cruise missile, ravager horn, Aether healing stone + agility cape.

JACKPOT_RUNIC (~15% — same chests, enchant 10–25)

Curated equal-weight Runic weapons: runic_katana, runic_warglaive, runic_glaive, runic_greataxe, runic_scythe. Named Uniques are not in this pool.


To do