Brave New Globe — Dungeon Loot Tiers (running doc)
Living tracker for combat/boss-dungeon loot.
LootJS (kubejs/server_scripts/wda_dungeon_loot.js) injects five additive pools into
combat/boss dungeon chest tables only: dungeons_arise, cataclysm,
block_factorys_bosses (Bosses’Rise), aquamirae. Vanilla, villages, Towns&Towers, and CTOV
are untouched. Each pool rolls once; the empty weight is the miss chance (weights sum to 100).
Routing is by chest-id keyword, not dungeon size:
| Pool |
When |
Hit rate |
| FILLER |
no treasure keyword |
~28% |
| TREASURE |
treasure / vault / ominous / elite / enchants / rare / top, plus the exceptions below |
~35% |
| TREASURE_GEAR |
same chests as TREASURE; enchantWithLevels(5–15) |
~15% |
| JACKPOT |
flagship/boss premium chests (stacks on TREASURE + TREASURE_GEAR) |
~38% |
| JACKPOT_RUNIC |
same chests as JACKPOT; enchantWithLevels(10–25) |
~15% |
Flagship ids: WDA infested_temple / keep_kayra / kisegi_sanctuary treasure|vault|ominous|top;
Cataclysm acropolis / frosted_prison / desert _treasure; Bosses’Rise underworld_arena_vault
and dragon_tower.
Routing exceptions (0.9.17): Aquamirae ship_1 / ship_2 / frozen_chest and Bosses’Rise
dragon_tower have no treasure-keyword in their ids, so they used to miss TREASURE. Exact-name
alternations now add them to TREASURE + TREASURE_GEAR. NOTREASURE is unchanged, so those chests
still also roll FILLER. dragon_tower already had JACKPOT via FLAGSHIP — it now gets the full stack.
Simply Swords (0.9.17): LootJS injects material-tier weapon types into these combat-dungeon
tables (the native injector is still on globally — enableLootDrops=true, *:chests/* — but it
does not reliably reach WDA-scope chests). Named / lore Uniques (Mjolnir, Stormbringer,
The Devourer, Livyatan, Frostfall, …) stay out — they skip the mod’s Runic Tablet awakening
minigame. The 0.9.15 denylist still holds (uniqueLootTableWeight=0 + pity 100000 + empty
lootable_uniques in bigglobe_simplyswords_nouniques.zip). Remnants stay off. Native
runicLootTableWeight=0 still applies to the native injector; curated Runic weapons drop only
via JACKPOT_RUNIC. The Runic Tablet left TREASURE_GEAR in 0.9.17 (tabletHardPity=400 is
still a native far backstop). Do not fold Uniques into this menu.
Status: v4 wired (0.9.17) — curated subset in What’s wired below. The Common/Uncommon/Rare/Epic
lists are the survey catalog (all content-mod en_us.json scanned; ids jar-verified unless marked ⚠),
not what actually drops. Create: Metallurgy + andesite/zinc are catalog-only (dropped from the wired
pools in 0.9.15). One bad id aborts the entire LootJS script (every combat-dungeon chest silently
vanilla) — jar-verify before adding. Families collapsed with a note (e.g. “16 dye colors”); every
distinct loot-worthy item is represented.
Excluded everywhere: crafting intermediates (nuggets/casts/incomplete_*/unbored_*/dusts/molten
buckets/raw ores), creative-only items, spawn eggs, and pure decor. Per-mod full id dumps live in
the survey transcripts.
Mods that add no unique loot: WDA, Towns&Towers, CTOV, Fragmentum, Biolith, Better High Seas,
Re-Animal (foods are used as filler), Bountiful (bounty-board mechanic only), Numismatics
Calculator (client), Realistic Farmland, Food Spoilage, Betterdays, Copycats, Strut Your Stuff.
Dropped as inert (no recipe uses them in Create 6.0.10): refined_radiance, shadow_steel,
chromatic_compound.
🟩 COMMON — filler / scatter widely
- Create: andesite alloy, zinc ingot, cogwheel, andesite casing, sand paper, minecart coupling, list/attribute filters, cardboard sword+armor (novelty), builder’s tea + sweet foods.
- Numismatics:
numismatics:spur (1), numismatics:bevel (8), banking guide.
- Metallurgy: coke, graphite. Cotton: cotton/ball/seeds, 16-color fabric & thread. Power Grid: capacitor/diode/resistor/relay/coil/bulb electronics, punch card. Power Chip: pin chips (4–24). Signalworks: pulsers/randomizers.
- Big Globe: ash, ball of string, chorus spore, sulfur, torch arrow. Creating Space: aluminum/nickel ingot, moon/mars regolith & stone, space food.
- CBC/CGS/Gunpowder: gunpowder pinch, lead balls, paper cartridge/shot, niter/sulfur, carbon/mineral/volatile/flint dust, tracer tip.
- Aether: ambrosium shard, skyroot & holystone tool sets, swet ball, gummy swets, book of lore, berries/foods, leather gloves, 6 music discs.
- Twilight: ironwood gear, jerkies/meef/venison foods, oreberries (copper/iron/gold), stale bread, boats, 9 music discs.
- Adventure fillers: Mowzie’s sand rake / music disc; Hybrid Aquatic ~60 fish + crab claws + seafood; Supplementaries key/wrench/candy/soap/bubble-blower/altimeter, antique ink, flax, lumisene; Ratatouille sausage/salt/compost tea; Animal Weight magnifying glass.
- Food (bulk): Farmer’s Delight ~50 prepared meals & produce, FD flint/iron/golden knife; Brewin’ beer/mead/rice-wine/vodka + fermented foods, tankard.
- MDT: alcohol, fabric, disinfected fabric. Doped Horses: iron horseshoes + nails. Trotting Wagons: wheel.
🟦 UNCOMMON — solid mid finds
- Create: brass ingot/sheet/casing, rose quartz (+polished), electron tube, sturdy sheet, blaze cake, goggles, wrench, linked controller, schematic&quill, super glue, crafting blueprint, copper backtank, copper diving helm/boots, brass hand, experience nugget, 16-color toolbox.
- Numismatics:
numismatics:sprocket (16), numismatics:cog (64), 16-color debit/ID cards, bank terminal, vendor, depositors, bank meter.
- Metallurgy: steel ingot/block, tungsten sheet/wire, transfer ladle, sturdy whisk, graphite molds. Diesel: oil scanner, lighter, hammer, track-layer’s bag, engine parts, diesel/gasoline/biofuel buckets. Power Grid: portable drill/saw, multimeter, magnet, portable battery, transistors/tubes, battery/solar-panel blocks, electrical gizmo, growth lamp. Storage (fxnt): iron/copper/brass/andesite backpacks, backpack upgrades (magnet/pickup/feeder/crafting/refill/tool-swap/fall-damage), storage boxes & controllers. Factory Logistics: fluid mechanism, copper jar, composite package. Bits’n’Bobs: gigantic cogwheel, flywheel bearing, chain pulley, headlamp. Enchantment Industry: cake/slice o’ enchanting, enchanting/affix templates, experience lantern, brass bookshelf. Cardan/Linear/Tracks: cardan connector, linear bearing set, vehicle suspension/track parts.
- Aeronautics: 16-color envelope + burner, wooden/andesite/smart propeller, aviator’s goggles, cloud-skipper disc; Offroad tires/wheel mount; Simulated symmetric sails, engine assembly, sensors, steering/throttle, springs, glue. Aero Logistics: stations/transponders. Radar: binoculars, filters.
- CBC: solid shot, shot balls/grapeshot, powder charge, all fuzes (impact/timed/proximity/inertia/wired), guncotton, gas mask, bronze/cast-iron cannon barrels & breeches, cannon mount/carriage, ram/worm tools. Warnautics: small bomb, small/large mine. CGS: revolver, shotgun, flintlock, spear, bayonet, frag grenade, rounds/shells, barrels & attachments (scope/stock/drums), steel ingot/sheet, lead. Space: copper oxygen backtank, base+small rocket engine, rocket casing/controls, combustion chamber, nozzles, engine blisks/turbines/injectors (iron/copper/andesite/brass tiers), nickel-sulfate crystals.
- Big Globe: 11-color bottled aura, spelunking rope + anchor, percussive hammer, slingshot, waypoints, quartz cluster/buds.
- Aether: zanite gear+armor, obsidian armor, sentry boots, golden feather, healing/regeneration stone, rings & pendants (iron/gold/ice/zanite), capes/gloves, dart shooters, black/white moa eggs, zanite gemstone, golden amber, lightning knife, pig slayer.
- Twilight: steeleaf gear, moonworm queen, peacock feather fan, crumble horn, charm of keeping I–III, traveller’s set (gliding wings), magic/maze/ore maps, ore meter/magnet, moon dial, tower key, boss banner patterns, gold minotaur axe.
- Mowzie’s: blowgun+dart, spear, naga fang, bluff rod, luminous jelly, foliaath seed, captured grottol. Mutant: creeper minion tracker, mutant skeleton parts. Aquamirae: salvager set, echo compass, oxyhelium, shell horn, lore items, materials (niveis tear, angler fang). ⚠
aquamirae:oxygen_tank is not a real id in 7.2.1 (removed from the wired pool; one bad id aborted the whole script). Hybrid Aquatic: diving/coral/seashell tool sets, diving armor + upgrade template, turtle chestplate, prismarine rod, fishing hooks, scarves, fishing net, shark tooth/materials. Illager Invasion: horn of sight, magical fire charge, lost candle, illusionary/unusual dust.
- Supplementaries: quiver, slingshot, bomb/blue bomb, rope arrow, tipped spikes, flute, lunch basket, cartographer’s quill, blast-armor-trim template, dragon banner pattern. MDT: penicillin, tinctures, meadowsweet tea, splint, fabric mask. Ratatouille: chef hat (+goggles variant). Doped: gold/diamond horseshoes. Trotting Wagons: armored/royal/conestoga wagon, horse whip. Sea Myths: bloop & sea-eater scale sets (sword+armor), bloop saddle.
🟧 RARE — dungeon-key gear
- Create: precision mechanism, extendo grip, potato cannon, wand of symmetry, netherite backtank, netherite diving helm/boots. Metallurgy: tungsten ingot/block, obdurium ingot/sheet/block, rare transfer ladle. Diesel: chemical sprayer (+flamethrower). Power Grid: electro-baton, electro-zapper, integrated circuit. Storage: hardened backpack, jetpack-flight upgrade, mechanical-heart (health) upgrade. Enchantment Industry: bucket/cake o’ enchanting, printer templates (super/apotheotic), infused dragon-breath/crystal/apotheotic-essence buckets. Dragons+: blaze-upgrade smithing template, dragon’s-breath bucket.
- Numismatics:
numismatics:crown (512), blaze banker, portable bank terminal.
- Aether: gravitite sword+tools+armor, cloud staff, nature staff, holy/flaming/lightning sword, vampire blade, phoenix armor+bow, neptune armor, shield of repulsion, invisibility cloak, life shard (+2 hearts), bronze/silver/gold dungeon keys, victory medal.
- Twilight: knightmetal gear+shield+ring, fiery sword/pick + fiery armor, naga/yeti/arctic/phantom armor, giant’s sword/pickaxe, glass/ice sword, ice/ender/seeker/tri bows, block-and-chain, cube of annihilation, lich scepters (twilight/lifedrain/zombie/fortification), lamp of cinders, charm of life I/II, four-leaf clover, crown splinter, emperor’s cloth, trophy pedestal, fiery blood/tears + boss mats.
- Mowzie’s: wrought helm, umvuthana masks (6, effect each), geomancer staff + trinket set, elokosa paws, naga fang dagger. Mutant: creeper shard, mutant skeleton armor set. Aquamirae: terrible armor + weapon line (cleaver/blade/fang/chakram), tempest trident, tidepiercer, remnant saber, shatterblade/spike, dagger of greed, rune of the storm, frozen key, terrible/abyssal smithing templates, abyssal amethyst. Sea Myths: protector & el-gran-majá scale sets. Hybrid Aquatic: nautilus helm/pauldrons, reinforced/glowing diving sets, ominous conch (boss summon), pearl/black pearl. Illager Invasion: hallowed gem, platinum-infused hatchet, platinum chunk/sheet, primal essence. It Takes a Pillage: ravager horn. Doped: netherite horseshoes.
- CBC: AP/HE/smoke/shrapnel/fluid shells, AP/flak autocannon rounds, machine-gun round, steel cannon barrel + screw/quick-firing breech, steel autocannon barrel/breech, nitropowder, cannon builder/drill/loader/welder tools. Warnautics (1.0.8): medium/large bomb, sea torpedo, cruise missile (
cbc_more_content:cruise_missile — missing in 1.0.3). CGS: gatling, blazegun, ballistazooka, nailgun, launcher, rockets, piercing/incendiary/flechette rounds. Radar: fire controller, guided fuze, radar warning receiver, jammer, plane radar. Aeronautics: levitite (+pearlescent), gyroscopic propeller bearing, mounted potato cannon, Simulated physics assembler + gyroscopic mechanism + engine assembly. Space: basic spacesuit set, cryogenic tank, superalloys (copronickel/inconel/monel/hastelloy), air liquefier, chemical synthesizer.
- Big Globe: voidmetal ingot/block.
🟥 EPIC — jackpot / boss-tier
- Create: netherite backtank/diving set (best air gear). Enchantment Industry: nugget/block of super experience. Numismatics:
numismatics:sun (4096).
- Aether: valkyrie lance/axe/tools/armor/cape, hammer of kingbdogz.
- Twilight: mazebreaker pickaxe, mystic crown, all 9 boss trophies (naga/lich/hydra/minoshroom/ur-ghast/snow-queen/knight-phantom/alpha-yeti/quest-ram).
- Mowzie’s: axe of a thousand metals (
mowziesmobs:wrought_axe), sol visage, earthrend gauntlet, ice crystal.
- Mutant: hulk hammer, endersoul hand.
- Aquamirae: maelstrom vestige, dreadwake (tiered), abyssal armor set. Sea Myths: kraken & leviathan scale sets (sword + armor, netherite-class).
- CBC: nethersteel cannon barrel + screw breech, built-up steel/nethersteel barrels, congealed/hardened nitro. Space: big rocket engine, advanced spacesuit set, rocket generator, netherite oxygen backtank.
- Big Globe: voidmetal armor set + upgrade (smithing) template, omni bottled aura.
- Supplementaries: cannon + cannonball, globe, music disc (heave ho). Explosion Overhaul:
explosionoverhaul:vinlanx_the_light (its only item).
What’s wired (0.9.17)
Halved Numismatics ladder. No endgame armor (ingots only). Guns are ammo-gated. Sun = 1% capstone.
aquamirae:oxygen_tank was removed (invalid id aborted the whole script). Cruise missile needs
Create: Warnautics 1.0.8. Loot tables unchanged in 0.9.19. pack.toml is 0.9.19 / 158 mods.
13 of 15 Simply Swords types on the material ladder (katana, sai, rapier, cutlass,
spear, longsword, halberd, claymore, glaive, warglaive, greataxe, greathammer,
twinblade). Omitted from that ladder: chakram, scythe (scythe is Runic-only).
FILLER (~28% — non-treasure combat-dungeon chests)
Spur [2–6], Bevel [1–3], Supplementaries rope, cast-iron / nickel / lead ingots, revolver rounds,
beef stew, Re:Animal cooked ostrich/crocodile, beer, torchberries, spelunking rope, MDT splint,
Aether blueberries, Hybrid Aquatic pearl, Power Grid capacitor, Born in Chaos monster flesh,
paper cartridge, Simply Swords iron × 13 types (unenchanted).
TREASURE (~35% — treasure-class chests + Aquamirae ship/frozen + Bosses’Rise dragon_tower)
Sprocket [2–6], Cog [1–3], brass / rose quartz / precision mechanism / electron tube,
copronickel / steel / black steel, experience nugget, experience cake, hallowed gem / platinum chunk,
ironwood / dark metal, wither-resistance elixir, flintlock, shotgun rounds, scope,
small/medium bombs, quiver, golden feather, Aquamirae echo compass, MDT syringe,
Simply Swords gold × 13 types (unenchanted).
TREASURE_GEAR (~15% — same chests, enchant 5–15)
Enchanted book, Hybrid Aquatic diving pieces + coral blade, Aquamirae salvager helmet + shatterblade,
platinum-infused hatchet, Aether iron ring/pendant, revolver, shotgun,
Simply Swords diamond × 13 types + netherite × 7 (katana, warglaive, glaive,
claymore, greataxe, halberd, twinblade). Runic Tablet is no longer in this pool.
JACKPOT (~38% — flagship/boss chests)
Ignitium / witherite / enderite / cursium / ancient metal, voidmetal ingot + upgrade,
inconel, Crown [1–2], Sun (1%), netherite backtank, precision mechanism, experience bucket,
super-experience nugget, Reliable Backpacks backpack, Dragons Plus blaze-upgrade template,
gatling / blazegun / ballistazooka + gatling rounds, large bomb, cruise missile, ravager horn,
Aether healing stone + agility cape.
JACKPOT_RUNIC (~15% — same chests, enchant 10–25)
Curated equal-weight Runic weapons: runic_katana, runic_warglaive, runic_glaive,
runic_greataxe, runic_scythe. Named Uniques are not in this pool.
To do