BraveNewGlobe

Brave New Globe — Quest Line Working List

Guidance-only FTB Quests. No line is gated behind another — all attemptable anytime. Framework: SPECTRUM.md (a SIG = baseline → specialized career curve).

Shipped book (as of 0.9.10, still current in 0.9.18): 17 chapters / 242 quests. Committed pack/config/ftbquests/**/*.snbt is the source of truth (bigGlobeAero/build_ftbquests.py + quest_lines/*.py; IDs are SHA-1 of stable keys). Changing keys is a content rewrite, not a progress-safe regen. No self-attest checkmarks. Twilight / Aether / WDA stay advancement-gated. Cataclysm and Bosses’ Rise are the only chapters that use FTB kill tasks.

Two families of lines:


Locked lines

No parent umbrella. Every industry line is a flat peer (like Rails, Aero, Cannons). The old “Engineer’s/Metalworking” grouping is dropped — Metallurgy, Power, Logistics, and Enchanting each stand alone.

Lines — all flat peers (no groups)

  1. Create Core — onboarding: kinetics, stress, first automation. Shared substrate every other line reuses.
  2. Rails & Trains — Tracks, Signalworks, Train Physics Reloaded, Threaded Trains (+ Trotting Wagons, Doped Horses).
  3. Aeronautics — Aeronautics, Sable, Aeroworks, Gyro, hose connectors, radars; capstone = reach the sky structures.
  4. Cannons & Warfare (Ordnance) — Gunpowder, Gunsmithing (CGS), Big Cannons + Going Ballistic + Terminal Ballistics; Warnautics = aerial-gunnery capstone.
  5. Metalworking & Metallurgy — Create: Metallurgy (foundries, alloys, bulk yields).
  6. Power & Fuel — Diesel Generators, Power Grid, Power Chip.
  7. Logistics & Storage — Factory Logistics, Aero Automated Logistics, Delivery Required, Create: Storage.
  8. Industrial Enchanting — Create: Enchantment Industry (small line: enchant by hand → automate → supply gear).
  9. Commerce — Numismatics (+ Villager Currency, Tradeworks, Marketplace, Stock Market, Bountiful/Bounties). Earned currency, physical fulfillment; no minting.
  10. Agriculture & Husbandry — Farmer’s Delight, Brewin’ & Chewin’, Burnt Basic, Realistic Farmland, Food Spoilage, Ratatouille, Animal Weights. (Serene Seasons / Project Atmosphere are environmental rules, not part of the line.)
  11. Naval / High Seas — Create: Better High Seas shipbuilding + WDA sea structures + Aquamirae as sea hazards/loot. The sea counterpart to Aeronautics.
  12. Astronautics — Creating Space rocketry & space logistics. Late-game capstone after Aeronautics + Power & Fuel; engineering-heavy, no “space magic.”

(13–17 are exploration/guidance lines — find the dungeon / find the portal / kill the named boss — not career curves.)

  1. When Dungeons Arise — guide toward finding dungeons (locate/exploration hints; ties to our custom sky/sea/large_dungeon/nest sets). Combat-dungeon chests also get the 0.9.17 LootJS pools (LOOT.md).
  2. The Twilight Forest — diamond-ring portal → boss progression lockstep.
  3. The Aether — glowstone+water portal → dungeons/gear.
  4. L_Ender’s Cataclysm (shipped, 7 kill quests) — Wadjet → Maledictus / Leviathan → Netherite Monstrosity → Ignis / Harbinger → Ender Guardian. Points at Create cannons / airships over 1v1 melee.
  5. Bosses’ Rise (shipped, 5 kill quests) — Sandworm → Yeti / Kraken → Underworld Knight → Infernal Dragon capstone.

Candidate additions (still deciding)

Fold / skip (v1)


Reward philosophy (from SPECTRUM)

Tools / site-kits / reputation + Numismatics coins. Never delete the baseline; no player-minted coins; physical fulfillment for logistics/commerce (no remote/teleport shortcuts).