BraveNewGlobe

Brave New Globe — Notes

Miscellaneous maintainer/config notes for the pack.

Derek’s Notes

Under config, need to enable hyperspeed generation in Big Globe’s config to support DH API usage when generating LODs. Otherwise DH doesn’t recognize the renderer and will memory leak.

Rendering toggle (Iris / Iris Flywheel Compat / Distant Horizons)

These three optional mods must be enabled or disabled together (all ON or all OFF). Running Iris without Distant Horizons alongside our mandatory rendering mods (Flywheel/Create) results in buggy rendering. They ship as optional = true, default = false in their pack/mods/*.pw.toml files.

Known issue — DH + Simple Clouds artifacting under Iris

With Distant Horizons and Simple Clouds running under Iris rendering, artifacting will sometimes appear across the boundary between the two render zones (the DH/far zone and the near zone).

Fixes:

Current pack state (0.9.18)

Living rules. CHANGELOG stays historical.

Villages

When Dungeons Arise placement (current)

bigglobe_whendungeonsarise.zip via patch_wda_compat.py. WDA major/minor emptied. Five stattinkerer sets:

Set Count Spacing / sep Notes
sky 5 25/22 (~400) aerial Y 700–750; 12-chunk exclusion vs large_dungeon
sea 4 48/42 ships at sea level
common 11 32/28 8-chunk exclusion vs villages
large_dungeon 3 125/111 (~2,000) infested / kayra / kisegi; start 0 + bury; 12 vs villages
nest 1 41/36 (~656) mechanical_nest; frequency removed; 12 vs sky

Outposts stay 6-chunk vs villages. Underground: scorched_mines −150, plague_asylum −300, foundry −540. Do not restore small_prairie_house or WDA major/minor.

Combat-dungeon loot

See LOOT.md. LootJS is additive over combat/boss dungeon chests only (WDA / Cataclysm / Bosses’Rise / Aquamirae). Five pools: FILLER ~28% / TREASURE ~35% / TREASURE_GEAR ~15% (enchant 5–15) / JACKPOT ~38% / JACKPOT_RUNIC ~15% (enchant 10–25). No endgame armor (ingots only). Metallurgy + andesite/zinc filler are out of the wired pools. Currencies halved vs 0.9.12.

Routing exceptions (0.9.17): Aquamirae ship_1 / ship_2 / frozen_chest and Bosses’Rise dragon_tower now also match TREASURE (they have no treasure-keyword in the id). NOTREASURE is unchanged, so they still roll FILLER too. dragon_tower already had JACKPOT — it now gets the full stack.

One bad item id aborts the entire LootJS script (every combat-dungeon chest silently vanilla). The 0.9.15 hotfix dropped aquamirae:oxygen_tank — not a real id in Aquamirae 7.2.1. Jar-verify every id before adding. Echo compass stays.

Create: Warnautics is 1.0.8 (0.9.16 jar bump). The JACKPOT cbc_more_content:cruise_missile drop needs 1.0.8 — do not roll back to 1.0.3.

Simply Swords (0.9.17): LootJS injects material-tier weapons into combat-dungeon chests (Iron FILLER / Gold TREASURE / Diamond+Netherite TREASURE_GEAR / curated Runic on JACKPOT_RUNIC). The native injector is still on globally but does not reliably reach those WDA-scope tables. Named Uniques stay out (weight 0 + pity 100000 + empty lootable_uniques tag) — they skip the Runic Tablet minigame. Native runicLootTableWeight=0 still applies to the native injector. The Runic Tablet left TREASURE_GEAR in 0.9.17 (tabletHardPity=400 remains a far backstop). Remnants stay off. Do not re-add borninchaos_remnant_loot.js. There is no config/simplyswords/general.toml (removed in 0.9.11 — mob ability chance is not a spawn/drop switch).

Sable physics engine

Sable 2.0.5 is the physics engine required by Create: Aeronautics — it simulates airships and Create: Better High Seas ships as physics objects. Keep it in the pack.

The Sable: Destructive add-on was added in 0.9.18 and reverted in 0.9.19 (co-curator decision); do not re-add it. Do not drop base Sable. Drive-By-Wire With Sable stays out. Valkyrien Skies stays out.

Server-only mods

Too Fast and YUNG’s Better Nether Fortresses are side = server. Default PrismLauncher --side client skips them. Dedicated servers get them.

packwiz gotchas