Miscellaneous maintainer/config notes for the pack.
Under config, need to enable hyperspeed generation in Big Globe’s config to support DH API usage when generating LODs. Otherwise DH doesn’t recognize the renderer and will memory leak.
These three optional mods must be enabled or disabled together (all ON or all OFF). Running Iris
without Distant Horizons alongside our mandatory rendering mods (Flywheel/Create) results in buggy
rendering. They ship as optional = true, default = false in their pack/mods/*.pw.toml files.
With Distant Horizons and Simple Clouds running under Iris rendering, artifacting will sometimes appear across the boundary between the two render zones (the DH/far zone and the near zone).
Fixes:
Living rules. CHANGELOG stays historical.
pack.toml 0.9.19, 158 mods. Quest book 17 / 242.
Warnautics is 1.0.8 (needed for JACKPOT cruise_missile). 0.9.19 removes
Sable: Destructive (reverted the 0.9.18 addition per co-curator decision). 0.9.17
is the Simply Swords WDA-scope loot rebalance (script-only).packwiz update Big Globe. Fresh world is only required from pre-0.6 (floor) or 0.6.x
(ceiling; or regen the top + clear DH).pack/datapacks/ and packwiz installs them to the instance
datapacks/ folder. Paxi Load from base 'datapacks' directory = true. They are not
under config/paxi/datapacks/. Current BG compat zips include
bigglobe_integratedvillages.zip (airship-only), bigglobe_simplyswords_nouniques.zip
(empty lootable_uniques tag), and bigglobe_whendungeonsarise.zip (hash re-synced in
0.9.16 — zip and index.toml had drifted apart).bigglobe:villages emptied).1.3.3 + Integrated API 1.8.2 (side = both): only the
airship village generates (regular_villages emptied). Placement
(bigglobe_integratedvillages.zip via build_iv_compat.py):
#bigglobe:landWORLD_SURFACE_WG + constant offset 300; was fixed Y=300 in 0.9.12)terrain_adaptation: none (floats free)air_villages spacing 75/59 (~1,200 blocks)air_village_avoid → bigglobe_ctov:villages (8 chunks)defaultconfigs/integrated_villages-neoforge-1_21.toml):
disableVanillaVillages=false (keeps CTOV), activateCreateContraptions=true
(airship propellers spin).bigglobe_whendungeonsarise.zip via patch_wda_compat.py. WDA major/minor emptied.
Five stattinkerer sets:
| Set | Count | Spacing / sep | Notes |
|---|---|---|---|
| sky | 5 | 25/22 (~400) | aerial Y 700–750; 12-chunk exclusion vs large_dungeon |
| sea | 4 | 48/42 | ships at sea level |
| common | 11 | 32/28 | 8-chunk exclusion vs villages |
| large_dungeon | 3 | 125/111 (~2,000) | infested / kayra / kisegi; start 0 + bury; 12 vs villages |
| nest | 1 | 41/36 (~656) | mechanical_nest; frequency removed; 12 vs sky |
Outposts stay 6-chunk vs villages. Underground: scorched_mines −150, plague_asylum −300,
foundry −540. Do not restore small_prairie_house or WDA major/minor.
See LOOT.md. LootJS is additive over combat/boss dungeon chests only (WDA / Cataclysm / Bosses’Rise / Aquamirae). Five pools: FILLER ~28% / TREASURE ~35% / TREASURE_GEAR ~15% (enchant 5–15) / JACKPOT ~38% / JACKPOT_RUNIC ~15% (enchant 10–25). No endgame armor (ingots only). Metallurgy + andesite/zinc filler are out of the wired pools. Currencies halved vs 0.9.12.
Routing exceptions (0.9.17): Aquamirae ship_1 / ship_2 / frozen_chest and
Bosses’Rise dragon_tower now also match TREASURE (they have no treasure-keyword in
the id). NOTREASURE is unchanged, so they still roll FILLER too. dragon_tower
already had JACKPOT — it now gets the full stack.
One bad item id aborts the entire LootJS script (every combat-dungeon chest silently
vanilla). The 0.9.15 hotfix dropped aquamirae:oxygen_tank — not a real id in Aquamirae
7.2.1. Jar-verify every id before adding. Echo compass stays.
Create: Warnautics is 1.0.8 (0.9.16 jar bump). The JACKPOT
cbc_more_content:cruise_missile drop needs 1.0.8 — do not roll back to 1.0.3.
Simply Swords (0.9.17): LootJS injects material-tier weapons into combat-dungeon
chests (Iron FILLER / Gold TREASURE / Diamond+Netherite TREASURE_GEAR / curated Runic
on JACKPOT_RUNIC). The native injector is still on globally but does not
reliably reach those WDA-scope tables. Named Uniques stay out (weight 0 + pity
100000 + empty lootable_uniques tag) — they skip the Runic Tablet minigame. Native
runicLootTableWeight=0 still applies to the native injector. The Runic Tablet
left TREASURE_GEAR in 0.9.17 (tabletHardPity=400 remains a far backstop). Remnants
stay off. Do not re-add borninchaos_remnant_loot.js. There is no
config/simplyswords/general.toml (removed in 0.9.11 — mob ability chance is not a
spawn/drop switch).
Sable 2.0.5 is the physics engine required by Create: Aeronautics — it simulates
airships and Create: Better High Seas ships as physics objects. Keep it in the pack.
The Sable: Destructive add-on was added in 0.9.18 and reverted in 0.9.19 (co-curator decision); do not re-add it. Do not drop base Sable. Drive-By-Wire With Sable stays out. Valkyrien Skies stays out.
Too Fast and YUNG’s Better Nether Fortresses are side = server. Default PrismLauncher
--side client skips them. Dedicated servers get them.
packwiz refresh and commit the changed files + index.toml + pack.toml
together. 0.8.5 forgot the pack.toml [index] hash (“index hash file invalid”).
0.9.16 had the inverse: index.toml was correct but the committed
bigglobe_whendungeonsarise.zip had drifted — clients failed “hash invalid” on that
one file. Verified all 379 index entries; only that zip was stale.packwiz curseforge add Simply More (Modrinth 1.3.0_alpha5; CF
allowModDistribution:false) or ponderjs (wrong slug — use ponder).packwiz update Big Globe (height-patched jar).0.1.5 over staying on alpha.